Circle of Trust (CoT)
Story Cut-scene
Armory Exchange
Trinket (CoT)
Psykinetic’s Wrath
BUGGED???
Brain Burst
Target an enemy and charge the ability to deal high Damage
Kinetic Presence
Allies in Coherency gain +10% Damage (Elite Enemies)
Warp Siphon
Killing an Enemy with Brain Burst earns Warp CHarge. Each Charge grants +3% Damage.
Warp Charges are retained for 25s. You can store up to 4 Warp Charges.
Battle Meditation
+10% Chance to Quell 10% Peril on Kill.
Replenish 30% Toughness over 5s on gaining Warp Charge
Replenish 10% Toughness when you kill an enemy with a Warp attack
Replenish 5% Toughness for each 10% of Peril Quelled
Gain between 5% and 15% damage with Force Weapon attacks, based on your current
Peril
+6% Peril Resist per Warp Charge
Killing an Elite or Specialist with Brain Burst applies 2 Stacks of Soulblaze to all enemies
within 3 meters of target
Whenever you or an ally in Coherency kill an enemy, you have a 4% chance to gain a Warp
Charge
+15% Combat Ability Cooldown (Allies in Coherency) on Elite kill
Damaging an enemy with your Brain Burst ability causes them to take +15% Damage from all
non-Warp sources for 5s
While below critical Peril, Blocking an attack causes you to gain Peril instead of losing Stamina
Take between 10% and 33% reduced Toughness damage from Ranged attacks based on your current number of Warp Charges
Your Movement Speed is not reduced while Quelling Peril
Can store up to 6 Warp Charges
While you have maximum Warp Charges, gaining a Warp Charge instead applies 4 Stacks of Soulblaze to a nearby enemy, prioritizing Elites
All attacks have a 10% chance on hit to Brain Burst the target. This cannot occur while at critical Peril, and has cooldown of 15s
Psykinetic Wrath expends all Warp Charges, reducing coldown by 12.5% for each Warp
Charge used
Psykinetic Wrath expends all Warp Charges and applies Stacks of Soulblaze to enemies hit based on number of charges expended. Enemies killed by Soulblaze effects have a 10% chance to grant a Warp Charge
For 10s after using Psykinetic Wrath, your Brain Burst charges 25% faster and consumes 50% less Peril
ALL CREDIT to TakeItEes for data
Formatting by Mr.SnuggleMuffins
This table lists the lowest level that the community has had a weapon appear in the shop. The shop, to an extent, is random and when you can buy a weapon is not the same as the trust level when you can use it. The primary purpose of the table is to educate and inform. Your experience may vary (if it does please share!)
Claw Sword
Catachan Mk III combat Blade
Rashad Mk II Combat Axe
Obscurus Mk II Blaze Force Sword
Agripinaa Mk I Infantry Autogun
Kantrael MG Ia Infantry Lasgun
Equinox Mk III Trauma Force Staff
Kantrael MG IV Infantry Lasgun
Nomanus MK VI Surge Force Staff (Lightning)
Equinox Mk IV Voidstrike Force Staff (Projectile Staff)
Enter a ranged stance for 5s, equipping Ranged weapon and Designating nearby non-Ogryn
and Specialist enemies as Priority Targets. During stance active, you deal +50% Ranged
Damage
Fragmentation grenade that explodes after a short fuse timer
You and allies in Coherency gain a small amount of Ammo wheneever any of you kill an Elite
enemy.
+14% Weakspot Damage
Be Prepared
Increase Ammo reserve for all Ranged weapons by 40%
5:
1. Confirmed Kill – Replenish 25% Toughness on Elite Kill, and a further 25% Toughness over time
2. Exhilarating Takedown – Replenish 10% Toughness on Ranged Weak Spot Kill
3. At Arm’s Length – Replenish 5% Toughness/s while more than 8 meters from enemies
10:
1. Sniper – Deal up to 25% increased damaged based on the distance between you and the target
2. Tactical Reload – +20% Reload Speed if you have Ammo in your weapon
3. Demolition Stockpile – Replenish 1 Grenade every 45s
15:
1. Bio-Optic Targeting – Volley Fire Designates non-Ogryn Elite and Specialists as Priority Targets for all Allies in Coherency
2. Demolition Team – You and allies in Coherency have a 8% chance to gain a Grenade on enemy kill
3. Covering Fire – When you kill an enemy with a ranged attack, allies in melee range of the target replenish 4% Toughness
20:
1. Unwavering Focus – +75% Toughness damage reduction from Ranged attacks during Volley Fire
2. Duck and Dive – Dodging, Sprinting or Sliding to avoid ranged attacks grants 20% Stamina
3. Camo Expert – While standing still, enemies are significantly less likely to target you
25:
1. Frag Storm – Frag Grenades apply 2 stacks of Bleed to all enemies hit
2. Deadshot – +25% Crit chance and 60% Sway reduction, but lose 10% Stamina/s while using weapon Alt fire
3. One after Another – +30% Reload Speed on Elite kill
30:
1. Sustained Fire – Volley Fire reloads your weapon and replenishes 60% Toughness. Killing a Designated Enemy during Volley Fire refreshes its duration
2. Counterfire – +25% Weak Spot damage during Volley Fire. Volley Fire now Designates all Scab shooters as Priority Targets. Killing a Designated Enemy during Volley Fire refreshes duration
3. The Bigger they Are… – +50% Damage (Ogryns and Monstrosities) during Volley Fire. Volley Fire designates Ogryns and Monstrosities as Priority Targets. Killing a Designated Enemy during Volley Fire refreshes its duration.
This table lists the lowest level that the community has had a weapon appear in the shop. The shop, to an extent, is random and when you can buy a weapon is not the same as the trust level when you can use it. The primary purpose of the table is to educate and inform. Your experience may vary (if it does please share!)
Kantrael MG Ia Infantry Lasergun
Catachan Mk III Combat Blade
Ius Mk III Shredder Autopistol
Graia Mk VIII Infantry Autogun
Zarona Mk Iia Quickdraw Stub Revolver
Vraks Mk III Headhunter Autogun
Agripinaa Mk VIII Headhunter Autogun
Lucius Mk I Helbore Lasgun(Chargeup lasgun with bayonet)
Columnus Mk II Braced Autogun
Graia Mk IV Braced Autogun
Charge forward, knocking enemies back and gaining 25% Attack speed and 25% Movement
speed for 5s
Throw a box of grenades with great strength and enthusiasm for a single target, high damage
attack
+10% Heavy Melee attack damage (Allies in Coherency)
+20%Toughness Damage Reduction & +20% Health Damage Reduction
Excessive Force
+25% Melee Stagger
Loyal Protector
Being damaged while Reviving or Assisting allies no longer interrupts you
5:
1. Lynchpin – +100% Toughness Replenishment (Allies in Coherency)
2. Smash ‘Em Good! – Replenish 20% Toughness on single enemy Heavy Melee hit
3. Best Form of Defence… – Replenish 20% Toughness on hitting multiple enemies with a single Heavy Melee Attack
10:
1. Heavyweight – +50% Melee Damage & +50% Damage Reduction (Bulwarks, Plague Ogryns, Reapers, Crushers)
2. Bombs Away! – Hitting a Carapace Armoured enemy with your Big Box of Hurt causes it to open, releasing grenades around the target
3. Blood & Thunder – +1 Bleed Stack of Heavy Melee hit
15:
1. Towering Presence – +50% Coherency Radius
2. Lead the Charge – When you activate Bull Rush, allies in Coherency gain 25% Movement Speed for 4s
3. Bullfighter – +10% Bull Rush Cooldown when you or an ally in Coherency kills an Elite
20:
1. Bloodthirst – +10% Damage Resist per Bleeding enemy in Melee range. Stacks up to 5 times
2. Hard as Nails – -25% Damage Taken for each ally currently Knocked Down or Incapacitated
3. Die Hard – +100% Toughness replenishment while below 25% health
25:
1. Payback Time – When an enemy damages you, gain +20% damage against enemies of the same type for 5s
2. Knife through Butter – Fully charged heavy attacks have unlimited Cleave
3. Raging Bull – +5% Damage on Melee hit for each enemy hit with initial attack
30:
1. Bull Gore – +2 Bleed Stacks on enemies hit by Bull Rush
2. Unstoppable – Increases the distance you travel with Bull Rush by 100%, and you cannot be blocked by enemies except Monstrosities
3. Non-Stop Violence – Replenish 10% Toughness per Bull Rush hit
This table lists the lowest level that the community has had a weapon appear in the shop. The shop, to an extent, is random and when you can buy a weapon is not the same as the trust level when you can use it. The primary purpose of the table is to educate and inform. Your experience may vary (if it does please share!)
Krourk Mk IV Cleaver(Knife)
The Preacher dashes forward or towards a targeted enemy, replenishing all toughness,
increasing Damage of next Melee hit by 25%, making it a guaranteed Crit
Throw a Stun Grenade that stuns all enemies within blast radius
+7% Toughness Damage reduction (Allies in Coherency)
+5 Damage for each missing 15 Health. Max Stacks 3
Until Death
Every 90s, taking damage that would kill you, you instead gain Invulnerability for 5s
Zealot Feats:
5:
1. Purify In Blood – Replenish 50% more Toughness on Melee Kill
2. Faith Restored – Toughness Damage Reduction on Crit for 50% to 75% 3s to 4s
3. Enemies Within, Enemies Without – Replenish 5.0% Toughness per second while within 4 metres of any enemies
10:
1. Bloodletting – +10% Melee Crit Chance for 3s on Melee Hit against Bleeding Enemies. Melee Crits apply Bleed
2. Punishment – Attacks that hit 3 or more enemies grant +10 Impact for 5s. Stacks x 3. Max stacks gain Uninterruptible
3. Retribution – +10% Attack Speed below 50% Health. Bonus doubled below 20% Health
15:
1. Holy Fervour – +20% Power to allies in Coherency for 5s. On gaining a Stack of Martyrdom
2. Benediction – +15% Toughness Damage Reduction (Alliees in Coherency)
3. Inspiring Excoriation – Using Chastise the Wicked replenishes 20% Toughness to allies in Coherency
20:
1. Holy Revenant – When Until Death ends, you gain Health based on the damage you dealt during Until Death. Melee damage dealt heals for twice the amount
2. Thy Wrath be Swift – You no longer get Stunned by Enemy Melee Attacks. When you take Damage, gain _30% Movement Speed for 2s
3. Faith Restores All – After taking damage you regain 25$ of the damage taken over 5s
25:
1. Emperor’s Executioner – Deal up to 25% increased ranged damage based on the proximity of the target
2. Rising Conviction – +4% Damage for 5s on Hit. Max Stacks 5.
3. Honour the Martyr – Martyrdom has 6 Max Stacks
30:
1. Invocation of Death – Melee Crits reduce cooldown of Chastise the Wicked by 1.5s
2. Fury of the Faithful – +20% Attack Speed for 5s on using Chastise the Wicked
3. Purge the Wicked – Chastise the Wicked now has two charges
This table lists the lowest level that the community has had a weapon appear in the shop. The shop, to an extent, is random and when you can buy a weapon is not the same as the trust level when you can use it. The primary purpose of the table is to educate and inform. Your experience may vary (if it does please share!)
Catachan Mk I “Devil’s Claw” Sword
Columnus Mk II Braced Autogun
Agripinaa Mk I Infantry Autogun
Lawbringer Mark VI Combat Shotgun
Antax Mk V Combat Axe
Kantrael MG IV Infantry Lasgun
Lucius Helbore Mk II Lasgun
Indignatus Mk IVe Crusher
(do higher difficulties if you so desire, success rate will vary above Uprising)
The views and recommendations expressed here are those of the author and are to serve as a guideline and do not reflect any official position or requirement of the Darktide game. Any recommendations are not intended to offend or speak critically of any individual, organization, anyone or anything.
Highly recommend max level/voice
Additionally weapons have some bugs right now so test your weapons, as the score isn’t an accurate reflection of how good it is
Please comment below if you want to be a contributor or if you have an unlock you would like to share all help is welcome! Thank you for your help!
Thank you to TakeItEes for the feat list.