Warhammer Darktide Weapon Perks, (перки оружия)

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Weapon Perks, Blessings and All-You-Need-To-Know

Enemy Armour

Unarmoured Enemies:

Terrors
Groaner

Dreg
Dreg Stalker, Dreg Bruiser (torso, limbs), , Dreg Gunner (head, limbs), Dreg Shotgunner (head, limbs)

Scab
Scab Bruiser (head, thigh), Scab Gunner (thigh), Scab Shooter (thigh, upper arm), Scab Stalker (legs, arms), Shotgunner (arms, thigh), Scab Sniper

Flak Armour:

Terror
Reaper (chest)

Dreg
Dreg Gunner (torso), Dreg Shotgunner (torso), Dreg Bruiser (head)

Scab
Scab Stalker (torso, head), Scab Captain(without energy shield/bubble), Scab Mauler (torso, arms, legs), Scab Gunner (torso, arms, head, lower leg), Scab Bruiser (torso, arms, lower leg), Scab Shooter (torso, head, lower arms, lower leg), Scab Shotgunner (torso, head, lower leg), Scab Rager, Scab Bomber

Unyielding:

Plague Ogryn, Beast of Nurgle, Bulwark (torso, head, thigh), Reaper (Head, upper arm, upper legs, pelvis), Daemonhost

Maniac:

Dreg
Mutant

Scab
Dreg Rager, Dreg Tox Flamer, Scab Trapper

Carapace Armour:

Terror
Crusher, Bulwark (arms, lower leg), Reaper (lower arm, lower legs)

Scab
Scab Mauler (head)

Void Shield:

Scab Captain (when the energy shield/bubble pops up)

Infested:

Pox Burster, Pox Walker, Pox Hound

Broad Enemy Types

Elite:
Scab/Dreg Gunner, Scab/Dreg Shotgunner, Dreg/Scab Rager, Reaper, Bulwark, Mauler, Crusher

Horde:
Pox walker, Groaner

Specialist:
Pox Hound, Pox Burster, Dreg Tox Flamer/Scab Flamer, Scab Bomber, Mutant, Scab Trapper, Scab Sniper

Specific Enemy Types (mostly for damage resistance vs X)

Flamer:
Dreg Tox/Scab Flamer

Sniper:
Scab Sniper

Grenadier:
Scab Bomber

Hounds:
Pox Hound

Mutants:
Mutant

Gunners:
Scab/Dreg Elite Gunner, Reaper

Burster:
Pox Burster

General Terms and Information
General Terms

Rending/Brittleness:
Essentially they both provide more damage and stagger, especially vs armoured enemies. Weapons with bad armour damage will have a greater benefit than weapons that have good armour damage against armour. Rending is a player buff, while brittleness is a debuff, which means other player’s damage is increased when brittleness is applied but not rending. They stack with each other, but brittleness has a max stack limit of 8 with a 5 second duration

Weakpoint:
Head on most enemies, the yellow spot on the Beast of Nurgle

Finesse:
Headshot and crit damage

Stamina:
Adds additional «tally» to the stamina bar

Wounds:
Adds additional «tally» to the health bar

Suppression:
Suppression against you will knock your weapon around when you’re ADS and make you more inaccurate, suppression against enemies most simply forces them to get into cover or makes them cower from ranged fire

(Attack) Chain:
When it specifies first attack in chain, it would mean the first light swing or the first heavy swing you do. Block cancel can reset the attack chain.

Salvo:
One salvo is all the shots that happen until recoil fully resets either by swapping off and back onto the weapon or just not firing for a period of time that is weapon dependant

Soul Blaze:
Psyker’s version of burn, slightly worse dot tick rate but longer duration (the blue fire)

(Hit)Mass:
How «dense» an enemy is. If a weapon has 8 cleave, and an enemy has 3 mass then the weapon can cleave two enemies with 2 remainder mass. Because there is remainder mass, the swing will pass through the second unit and hit the third and be stopped on it because it has mass greater than remaining cleave so with an 8 cleave weapon, you could cleave three 3 mass enemies.

Mansized:
Monstrosity/Boss enemies

Power
Equal to damage

Extra Notes:

Ghost and Hit & Run
«Immune to ranged attacks» does not make you immune to damage, just puts you in dodge state vs ranged so they wont track you.

Toughness Damage
Melee attacks deal 2x damage to toughness, with the exception of Scab Maulers which do 4x and plague ogryn which do 10x. Ranged weapons usually do 1x, except for shotgun which do 3x, snipers which do 10x, dreg/scab stalkers which do 4x (scab shooters do 1x, but deal more base damage. so theyre roughly the same) and reapers which do 0.5x.

Toughness Damage Bleed Through
Proportional amount to toughness lost; 10% toughness lost means 10% health damage taken, 50% toughness lost 50% health damage taken.

Corruption Damage of Enemies
25% of pox walker damage dealt will become corruption. Pox bursters will give 35% corruption when at the edge of explosion and 50% when close. Hounds deal 98% corruption damage and Plague ogryns deal 25% corruption on slams and 40% on attacks with his right arm (when he does the triple chain of attacks).

Brain Burst Damage
Brain burst does not scale and does static amounts of damage
1000 damage to all enemies except 750 to scab captain and crusher. 850 to dreg rager. 650 to beast of nurgle

Default DOT Properties
The max stacks of each dot, unless otherwise specified
Bleed has max stacks 16, with a of tick rate 0.5 sec/tick, and duration of 1.5 sec
Soulblaze has max stacks 31, with a of tick rate 0.75 sec/tick, and duration of 8 sec
Burn has max stacks 31, with a of tick rate 0.5 sec/tick, and duration of 4 sec (mostly applies to just flamer, infernus max stacks will be 6 or 9 depending on tier)

Medkits
Heal for 500 hp at 6% per second, and last 300 seconds. They have a radius of 3 units. 1 second lingering heal, extending 5 extra units

Base coherency toughness regen rate is 5 per second, at 50% effectiveness with two people, 75% with three people and 100% at four people.

Kills give 5% toughness, except on vet who gets 7.5% toughness.

Corruptor tentacles regrow at 25%/50%/75%/100%/200% rate on T1/T2/T3/T4/T5

Dodge reset is 0.85 seconds for all weapons

Base Crit
Archetype base crit is 5%, except vet who gets 10% crit.

Some of the crit chances had a basic and perfect range (determined by Critical Bonus), so i included them. If its not listed then it does not have any more or less crit on top of the archetype base crit

Tactical Axe: 0 -> 15%
Combat Knife: 15%
Laspistol: 15%
Infantry/helbore lasgun, Rumbler, Kickback, Plasma Gun, Shotgun, Bolter (ADS): 5%
Surge Force Staff: 5% -> 25%
Grenades: -5%
Recon Lasguns: -2%
Autoguns: -2%
Heavy Autopistol: -2%
Stub revolver: 5% -> 25%
Ogryn Heavy Stubber: -2%

Consecutive crits per crit chance trigger (ranged only).
This essentially means that when you trigger a crit within a salvo, you will get X more crit shots in a row but then X shots after will not crit. it would not affect pseudo random crit chance.
Recon Lasgun(mk2): 4
Recon Lasgun(mk6d): 5
Recon Lasgun(mk7a): 3
Braced Autogun (all): 3
Infantry Autogun (mk1): 2
Infantry Autogun (mk5): 4
Infantry Autogun (mk8): 3
Auto Pistol: 3
Ogryn Heavy Stubber: 3

Flamer/Purgatus: Each crit applies two stacks of burn/soulblaze

General Melee/Ranged Perks
(both) Increased Unarmoured/Carapace/Flak Armour/Unyielding/Maniac/Infested Enemies damage: 10%/15%/20%/25%:
Increased damage vs specific armour sections of an enemy (Refer to Unit Glossary)

(both) Increased crit chance: 2%/3%/4%/5%
Higher chance to crit

(both) Increased crit damage: 4%/6%/8%/10%
Increases the bonus damage from a crit (but not the base damage of the attack)

(both) Increased stamina by 1
Increases stamina bar count by 1

(both) Increased weakspot damage: 4%/6%/8%/10%
Increases headshot damage, and damage dealt to the yellow spot on Beast of Nurgle

(both) Increased Elite/Specialist/Horde Damage: 4%/6%/8%/10%
Increased damage vs particular class of enemy. (Refer to Unit Glossary)

(both) Sprint cost multiplier: 94%/91%/88%/85%
Reduces stamina cost of sprinting by 6%/9%/12%/15%

(melee) Block Efficiency: 95%/90%/85%/80%
Reduced stamina cost when blocking attacks. Attacks cost 5%/10%/15%/20% when blocked

(ranged) Increased Reload Speed: 5%/7%/8.5%/10%
Reduces the reload animation length

Melee Blessings
All or Nothing
Power is increased by 7.5%/10%/15%/20% at empty stamina, scaling down linearly to full stamina.
Weapons: Combat Axe, Tactical Axe, Shovel

Bash
+7.5%/10%/12.5%/15% Critical Chance for 3 seconds on Punishing Enemies.
Weapons: Cleaver

Blazing Spirit
Enemy gains +2/4 Stacks of Soulblaze on Critical Hit. Max 10/12 stacks
Weapons: Force Sword

Bloodletter
+8/10 Bleed Stacks from Special Attacks.
Weapons: Chainaxe, Eviscerator, Chainsword

Bloodthirsty
100% Critical Chance on Special Attack Kill.
Weapons: Chainsword, Eviscerator, Chainaxe

Brutal Momentum
Ignore Enemy Hit Mass for 1.5/2.5/3.5/4.5 seconds on Weak Spot Kill.
Weapons: Combat Axe, Tactical Axe, Heavy Sword (Called Deathblow), Latrine Shovel, Slab Shield, Power Sword, Power Maul

Confident Strike
+5%/6%/7%/8% Toughness on Chained Hit
Weapons: Latrine Shovel, Ogryn Club, Cleaver, Slab Shield, Power Maul

Decapitator
10%/15%/20%/25% Rending for 5 seconds on Enemy One-Shot. Stacks 3/3/5/5 times.
Weapons: Combat Axe

Decimator
Continuously chaining more than 2 attacks gives +4%/6%/8%/10% Power. Stacks 5 times.
Weapons: Combat Axe, Shovel

Decimator(tac axe)
+2%/3%/4%/5% Power on Hit. Stacks 10 times.
Weapons: Tactical Axe

Deflector
This Weapon blocks both Melee and Ranged attacks. Additionally, Block Cost is reduced by 3%/6%/9%/12%.
Weapons: Force Sword

Devastating Strike
Ignore Enemy hit mass on critical hit. Lasts 1.5/2.5/3.5/4.5 seconds.
Weapons: Chainsword, Combat Sword, Heavy Sword, Cleaver

Executor
+2%/3%/4%/5% Power on Repeated Weak Spot Hit. Stacks 5 times.
Weapons: Combat Blade, Force Sword

Exorcist
Quell 2%/3%/4%/5% of Peril on repeated weak spot hit.
Weapons: Force Sword

Flesh Tearer
+1/2/3/4 Bleed Stacks on Critical Hits.
Weapons: Combat Blade

Hammerblow
+10%/15%/20%/25% Impact for 1.5 seconds on Hit. Stacks 5 times.
Weapons: Shovel, Combat Sword, Thunder Hammer, Crusher

Haymaker
+1%/2%/3%/4% to Instakill human-sized enemies on Chained Heavy Hit. Stacks 5 Times
Weapons: Combat Blade, Ogryn Club

Headtaker
+2%/3%/4%/5% Power for 3.5s on Hit. Stacks 5 times.
Weapons: Chainaxe, Combat Axe, Tactical Axe, Thunder Hammer

Headtaker(heavy sword)
+7.5%/10%/12.5%/15% Power for 3.5s on Hit. Stacks 5 times.
Weapons: Heavy Sword

Lacerate
+1/2/3/4 Bleed Stacks on non-Weak Spot Hits.
Weapons: Combat Blade

Limbsplitter
+10%/15%/20%/25% on First Attack in a Chain. Subsequent Attacks have -10%/10%/10%/10% Power.
Weapons: Combat Axe, Tactical Axe, Shovel

Mercy Killer
+20%/30%/40%/50% Weak Spot Damage (Enemies with Bleed Stacks).
Weapons: Combat Blade

Momentum
+7.5%/10%/12.5%/15% Toughness on Multiple Melee Hit. (3 minimum)
Weapons: Eviscerator, Thunder Hammer, Ogryn Club, Cleaver

Perfect Strike
Critical Hits ignore Hit Mass Bonus from Armour
Weapons: Eviscerator, Latrine Shovel, Ogryn Club, Heavy Sword

Power Cycler
Increased Energised Duration on Chained Energised Hits. (+2 swings)
Weapons: Power Sword

Precognition
+4%/6%/8%/10% Weak Spot Damage & Critical Damage for 2 seconds on successful Dodge.
Weapons: Combat Blade, Duelling Sword, Force Sword

Rampage
+12.5%/20%/30%/40% damage for 3 seconds on Multiple Hit. (3 minimum)
Weapons: Eviscerator, Chainsword, Combat Sword, Heavy Sword, Duelling Sword, Power Sword

Rev It Up
+7.5%/10%/12.5%/15% Movement Speed for 2 seconds on Weapon Special Activation.
Weapons: Chainaxe, Eviscerator, Chainsword

Riposte
+5%/10%/15%/20% Critical Chance for 2 seconds on successful Dodge.
Weapons: Duelling Sword, Force Sword, Combat Blade

Ruthless Backstab
+20%/30%/40%/50% Rending on Backstab Hit.
Weapons: Combat Blade

Savage Sweep
+100%/150%/175%/200% Cleave for 3 seconds on Multiple Melee Hit. (3 minimum)
Weapons: Eviscerator, Chainsword, Combat Sword, Heavy Sword, Cleaver, Power Sword

Savage Sweep
+20%/30%/40%/50% Cleave for 3 seconds on Multiple Melee Hit. Stacks 5 times (3 minimum)
Weapons: Power Sword

Shock & Awe
-25%/30%/35%/40% Enemy Hit Mass for 0.5 seconds on kill. Stacks 5 times.
Weapons: Thunder Hammer

Shred
+2%/3%/4%/5% Bonus Critical Chance on repeated hit. Stacks 5 times.
Weapons: Eviscerator, Chainsword, Combat Axe, Tactical Axe, Combat Blade, Combat Sword, Duelling Sword, Force Sword

Skullcrusher
Target receives 1/2/3/4 Stacks of 5% Damage on Stagger. Lasts 5 second.
Weapons: Shovel, Combat Sword, Latrine Shovel, Ogryn Club, Slab Shield, Thunder Hammer, Power Maul, Crusher

Slaughterer
+7.5%/10%/12.5%/15% Power for 2 seconds on kill. Stacks 5 times.
Weapons: Chainaxe, Force Sword, Cleaver, Thunder Hammer, Power Sword

Smackdown
+4%/6%/8%/10% Critical Chance for 2 seconds on Special Action Hit (Staggered Enemy).
Weapons: Combat Blade, Ogryn Club

Supercharge
+1/2/3/4 Rending on Energised Hit.
Weapons: Power Sword

Superiority
+5% Power for 5 seconds on Elite Kill. Stacks 5 times.
Weapons: Force Sword

Take a Swing
+30%/40%/50%/60% Weak Spot Damage for 3 seconds on Pushing Enemies.
Weapons: Shovel

Tenderiser
+7.5%/10%/12.5%/15% Power (next attack) on Special Action Hit.
Weapon: Cleaver

Thrust
Up to +5%/10%/15%/20% Power, scaling with Charge Time (Heavy Attack). Stacks 3 times.
Weapons: Chainaxe, Combat Axe, Shovel, Latrine Shovel, Ogryn Club, Cleaver, Thunder Hammer

Thunderous
Target receives 1/2/3/4 Stacks of 5% Brittleness on Hit. Lasts 5s.
Weapons: Chainaxe, Combat Axe, Latrine Shovel, Ogryn Club, Thunder Hammer

Thunderstrike
Target receives 1/2/3/4 Stacks of +5% Impact if already Staggered. Lasts 5s.
Weapons: Shovel, Combat Sword, Slab Shield, Thunder Hammer, Power Maul, Crusher

Trauma
+7.5%/10%/12.5%/15% Impact for 2 seconds on Repeated Hit. Stacks 5 times.
Weapons: Shovel, Thunder Hammer, Crusher

Uncanny Strike
+5%/10%/15%/20% Rending on enemy weak spot hit for 2.5 seconds. Stacks 5 times.
Weapons: Shovel, Combat Blade, Duelling Sword, Force Sword

Unstable Power
Up to +2%/3%/4%/5% Power, scaling with Peril.
Weapons: Force Sword

Unstoppable Force
Heavy Attacks ignore Hit Mass Bonus From Armour.
Weapons: Cleaver

Vicious Slice
+4%/6%/8%/10% Damage to Target for each Enemy already Hit by the same Attack.
Weapons: Combat Sword

Wrath
+5%/10%/15%/20% Cleave on Hit. Stacks 5 times.
Weapons: Eviscerator, Chainsword, Combat Sword, Heavy Sword

(Dont know name)

pass_past_armor_on_weapon_special
Weapons: Power Sword

Lasgun Blessings
Between the Eyes
Clears Suppression (Self) & grants Suppression Immunity (Self) for 0.6/0.7/0.8/0.9 seconds on Weak Spot Hit.
Weapons: Infantry Lasgun, Heavy Laspistol

Deadly Accurate
Adds 27.5%/35%/42.5%/50% additional damage on crit weakspot hits.
Weapons: Infantry Lasgun

Deathspitter
+5%/5.5%/6%/6.5% Power for 1.75 seconds on Close Range Kill. 5 Stacks
Weapons: Recon Lasgun

Dumdum
+1%/1.5%/2%/2.5% Close Range damage on Repeated Hit. Stacks 5 times.
Weapons: Recon Lasgun, Heavy Laspistol

Efficiency
+33% Reduced Ammo use after not shooting for 5.5/5/4.5/4 seconds.
Weapons: Infantry Lasgun

Falter
+30%/40%/50%/60% Target Stagger on Weak Spot Hit.
Weapons: Infantry Lasgun, Helbore Lasgun

Ghost
Immune to ranged attacks for 0.4/0.6/0.8/1 second on weak spot hit.
Weapons: Heavy Laspistol, Infantry Lasgun

Headhunter
+2%/3%/4%/5% Critical Chance on Weak Spot Hit until your next Critical Hit. Stacks 5 times.
Weapons: Infantry Lasgun, Recon Lasgun

Hit & Run
Immune to Ranged Attacks for 0.4/0.5/0.6/0.7 seconds on Close Range Kill.
Weapons: Recon Lasgun

Infernus
+2/3 Burn Stacks on Critical Hit to a maximum of 6/9 stacks.
Weapons: Infantry Lasgun, Helbore Lasgun, Heavy Laspistol.

Infernus(recon)
+1/2 Burn Stacks on Critical Hit to a maximum of 6/9 stacks.
Weapons: Recon Lasgun

No Respite
Up to +12.5%/15%/17.5%/20% Damage on Hit (Staggered Enemy), scaling with Stagger.
Weapons: Infantry Lasgun, Helbore Lasgun

Onslaught
Chaining Charged Attacks reduces their charge time by -4%/-6%/-8%/-10%. Stacks 5 times.
Weapons: Helbore Lasgun

Opening Salvo
+7.5%/10%/12.5%/15% Power on Salvo’s First shot.
Weapon: Infantry Lasgun

Punishing Salvo
+5%/10%/15%/20% Weak Spot Damage on Second and Third shots in a Salvo
Weapons: Recon Lasgun

Raking Fire
+15%/20%/25%/30% Damage when shooting Enemies in the back.
Weapons: Heavy Laspistol

Reassuringly Accurate
+4%/6%/8%/10% Toughness on Critical Hit Kill
Weapons: Heavy Laspistol

Run ‘N’ Gun
You can Hipfire with this weapon while Sprinting.
Weapons: Heavy Laspistol

Speedload
+4%/6%/8%/10% Reload Speed for 2 seconds after Sliding.
Weapons: Recon Lasgun, Heavy Laspistol

Stripped Down
+3%/5%/7%/9% Sprint Speed (Weapon is Active).
Weapons: Recon Lasgun

Surgical
+2%/3%/4%/5% Critical Chance while aming. Builds Stacks over time. Stacks 5 times.
Weapons: Helbore Lasgun

Sustained Fire
+6%/9%/12%/15% Damage on Second and Third shots in a Salvo
Weapons: Helbore Lasgun, Recon Lasgun

Autogun/Auto Pistol/Revolver/Shotgun Blessings
Between the Eyes
Clears Suppression (Self) & grants Suppression Immunity (Self) for 0.5/0.7/0.85/0.9 seconds on Weak Spot Hit.
Weapons: Headhunter Autogun

Blaze Away
Up to +10% Power based on how long you keep shooting.
Weapons: Auto Pistol

Cavalcade
+1%/2%/3%/4% Critical Chance. Stacks up to 5 based on duration of Continuous Fire.
Weapons: Auto Pistol

Crucian Roulette
+2%/3%/4%/5% Critical Chance per 0.35%/0.4%/0.45%/0.5% bullets missing.
Weapons: Headhunter Autogun

Crucian Roulette
+2%/3%/4%/5% Critical Chance per 3.5%/4%/4.5%/5% bullets missing.
Weapons: Quickdraw Stub Revolver

Deadly Accurate
Adds 30%/40%/47.5%/50% additional damage on crit weakspot hits.
Weapons: Headhunter Autogun

Deathspitter
+5%/5.5%/6%/6.5% Power for 1.75 seconds on Close Range Kill. 5 Stacks
Weapons: Infantry Autogun, Braced Autogun

Deathspitter
+5%/5.5%/6%/6.5% Power for 2.75 seconds on Close Range Kill. 5 Stacks
Weapons: Combat Shotgun
Dumdum
+2%/3%/4%/5% Close Range damage on Repeated Hit. Stacks 5 times.
Weapons: Infantry Autogun

Falter
+30%/40%/50%/60% Target Stagger on Weak Spot Hit.
Weapons: Headhunter Autogun

Fire Frenzy
Gain a 4%/6%/8%/10% Power increase against nearby enemies for 1.75 seconds after killing an enemy at close range.
Weapons: Infantry Autogun, Braced Autogun, Combat Shotgun

Flechette
+6 Bleed Stacks on Critical Hit.
Weapons: Combat Shotgun

Full Bore
+7.5%/10%/12.5%/15% Power for 5 seconds when every pellet in a shot hits the same enemy.
Weapons: Combat Shotgun

Ghost
Immune to ranged attacks for 0.4/0.6/0.8/1 second on weak spot hit.
Weapons: Headhunter Autogun

Gloryhunter
+10%/15%/20%/25% Toughness on Elite Kill.
Weapons: Quickdraw Stub Revolver

Hand-Cannon
+20%/30%/40%/50% Rending on Critical Hit.
Weapons: Quickdraw Stub Revolver

Headhunter
+2%/3%/4%/5% Critical Chance on Weak Spot Hit until your next Critical Hit. Stacks 5 times.
Weapons: Headhunter Autogun

Hit & Run
Immune to Ranged Attacks for 0.4/0.5/0.6/0.7 seconds on Close Range Kill.
Weapons: Infantry Autogun, Braced Autogun, Combat Shotgun

Inspiring Barrage
Replenish 10% Toughness over time during Continuous Fire. Stacks up to 5 times.
Weapons: Auto Pistol

Man-Stopper
Increased Cleave on Critical Hit.
Weapons: Combat Shotgun

No Respite
Up to +12.5%/15%/17.5%/20% Damage on Hit (Staggered Enemy), scaling with Stagger.
Weapons: Headhunter Autogun, Combat Shotgun

Opening Salvo
+6%/9%/12%/15% Power on Salvo’s First shot.
Weapon: Headhunter Autogun

Pinning Fire
+5%/10%/15%/20% Power for every Enemy you Stagger. Stacks 5 times.
Weapons: Auto Pistol

Point Blank
+5%/10%/15%/20% Ranged Critical Chance on melee kill for 2.5 seconds.
Weapons: Quickdraw Stub Revolver

Powderburn
+5%/10%/15%/20% Suppression and +5%/10%/15%/20% Recoil on close range kill.
Weapons: Auto Pistol

Punishing Salvo
+5%/10%/15%/20% Weak Spot Damage on Second and Third shots in a Salvo
Weapons: Infantry Autogun

Raking Fire
+15%/20%/25%/30% Damage when shooting Enemies in the back.
Weapons: Infantry Autogun, Auto Pistol

Run ‘N’ Gun
You can Hipfire with this weapon while Sprinting.
Weapons: Infantry Autogun, Quickdraw Stub Revolver

Scattershot
+2%/3%/4%/5% Critical Chance for 4 seconds on Multiple Hit.
Weapons: Combat Shotgun

Speedload
+4%/6%/8%/10% Reload Speed for 2 seconds after Sliding.
Weapons: Infantry Autogun, Braced Autogun, Auto Pistol

Stripped Down
+3%/5%/7%/9% Sprint Speed (Weapon is Active).
Weapons: Infantry Autogun, Braced Autogun

Surgical
+2%/3%/4%/5% Critical Chance while aming. Builds Stacks over time. Stacks 5 times.
Weapons: Headhunter Autogun, Quickdraw Stub Revolver

Sustained Fire
+6%/9%/12%/15% Damage on Second and Third shots in a Salvo
Weapons: Infantry Autogun, Auto Pistol, Quickdraw Stub Revolver

Terrifying Barrage
Suppress Enemies within 5/6/7/8m Radius on Close range Kill. 10/15/20/25 Suppression on enemies in range. 1.5s cooldown
Weapons: Infantry Autogun, Auto Pistol, Braced Autogun, Quickdraw Stub Revolver, Combat Shotgun

Trickshooter
+2%/3%/4%/5% Power on Chained Weak Spot Hit (Any Target). Stacks 5 TImes
Weapons: Quickdraw Stub Revolver

Force Staff Blessings
Blazing Spirit
Enemy gains +3 Stacks of Soulblaze on Critical Hit.
Weapons: Trauma Force Staff, Voidstrike Force Staff

Focused Channeling
Your Secondary Attack cannot be interrupted.
Weapons: Void Strike Force Staff, Surge Force Staff, Purgatus Force Staff, Trauma Force Staff

Rending Shockwave
Up to +2/4/6/8 Rending, scaling with your charge time of Secondary Attack.
Weapons: Trauma Force Staff

Run ‘N’ Gun
You can Hipfire with this weapon while Sprinting.
Weapons: Void Strike Force Staff, Surge Force Staff, Purgatus Force Staff, Trauma Force Staff

Surge
2 Shots on Critical Hit.
Weapons: Trauma Force Staff, Voidstrike Force Staff

Sustained Fire
+6%/9%/12%/15% Damage on Second and Third shots in a Salvo
Weapons: Trauma Force Staff, Voidstrike Force Staff

Terrifying Barrage
Suppress Enemies within 5/6/7/8m Radius on Close range Kill. 10/15/20/25 Suppression on enemies in range. 1.5s cooldown
Weapons: Equinox Force Staff, Surge Force Staff, Purgatus Force Staff, Trauma Force Staff

Transfer Peril
Quell 2%/3%/4%/5% of your Peril on Weak Spot Hit.
Weapons: Trauma Force Staff, Voidstrike Force Staff

Warp Flurry
+-4%/-6%/-8%/-10% Charge Rate on chained Secondary Attack. Stacks 5 times.
Weapons: Void Strike Force Staff, Surge Force Staff, Purgatus Force Staff, Trauma Force Staff

Warp Nexus
Increases your critical hit chance by 2%/3%/4%5% at different increments of Peril up to 4 stacks.
Weapons: Void Strike Force Staff, Surge Force Staff, Purgatus Force Staff, Trauma Force Staff

Ogryn Ranged Weapon Blessings
Adhesive Charge
Your Grenades stick to Monstrosities
Weapons: Rumbler

Blaze Away
Up to +10% Power based on how long you keep shooting.
Weapons: Grenadier Gauntlet, Heavy Stubber, Ripper Gun, Kickback

Born in Blood
+1.5%/2%/2.5%/3% Toughness on Close Range Kill.
Weapons: Ripper Gun

Can Opener
+2/4/6/8 Brittleness on Special Attack (Armoured enemies).
Weapons: Ripper Gun

Cavalcade
+1%/2%/3%/4% Critical Chance. Stacks up to 5 based on duration of Continuous Fire.
Weapons: Ripper Gun

Ceaseless Barrage
Continuous firing increases Suppression over time.
Weapons: Heavy Stubber

Charmed Reload
+4/6/8/10 Bullets loaded on Critical Hit.
Weapons: Heavy Stubber

Deathspitter
+5%/5.5%/6%/6.5% Power for 1.75 seconds on Close Range Kill. 5 Stacks
Weapons: Heavy Stubber

Overwhelming Fire
+1%/1.5%/2%/2.5% Close Range damage on Repeated Hit. Stacks 5 times.
Weapons: Heavy Stubber

Expansive
+50%/60%/70%/80% Melee Power for 3.5 seconds on Hitting 3+ Enemies with a Ranged Attack.
Weapons: Kickback

Fire Frenzy
Gain a 4%/6%/8%/10% Power increase against nearby enemies for 1.75 seconds after killing an enemy at close range.
Weapons: Ripper Gun

Flechette
+8 Bleed Stacks on Critical Hit.
Weapons: Ripper Gun

Full Bore
+7.5%/10%/17.5%/22.5% Power for 5 seconds when every pellet in a shot hits the same enemy.
Weapons: Kickback

Gloryhunter
+10%/17%/24%/30% Toughness on Elite Kill.
Weapons: Grenadier Gauntlet, Rumbler

Inspiring Barrage
Replenish 10% Toughness over time during Continuous Fire. Stacks up to 5 times.
Weapons: Heavy Stubber, Ripper Gun, Kickback, Rumbler

Pierce
Special Attacks ignore Hit Mass Bonus from Armour.
Weapons: Kickback, Rumbler

Pinpointing target
Up to +5%/10%15%/20% Power based on the Charge Time of your Weapon special and Melee Attacks. Stacks 3 times.
Weapons: Grenadier Gauntlet

Punishing Fire
+6%/9%/12%/15% Power on Ranged Attacks for 3 seconds on Multiple Hit Special Attack. (2 minimum)
Weapons: Kickback

Reassuringly Accurate
+15%/20%/%/10% Toughness on Critical Hit Kill
Weapons: Grenadier Gauntlet

Roaring Advance
2.5%/5%7.5%/10% Movement Speed while firing.
Weapons: Heavy Stubber

Shattering Impact
+1/2/3/4 Rending (Armoured Enemies).
Weapons: Grenadier Gauntlet, Rumbler

Surgical
+2%/3%/4%/5% Critical Chance while aiming. Builds Stacks over time. Stacks 5 times.
Weapons: Kickback

Terrifying Barrage
Suppress Enemies within 3/5/7/9m Radius on Close range Kill. 10/15/20/25 Suppression on enemies in range. 1.5s cooldown
Weapons: Ripper Gun, Kickback

Boltgun/Flamer/Plasma Gun Blessings
Blaze Away
Up to +10% Power based on how long you keep shooting.
Weapons: Flamer, Plasma Gun

Cavalcade
+1%/2%/3%/4% Critical Chance. Stacks up to 5 based on duration of Continuous Fire.
Weapons: Boltgun

Fan the Flames
Primary Attack ignores 30%/40%/50%/60% Stagger Resistance on Burning Enemies.
Weapons: Flamer

Gets Hot!
Up to +1%/2%/3%/4% Critical Chance (scales on Heat Level).
Weapons: Plasma Gun

Gloryhunter
+6%/10%/15%/20% Toughness on Elite Kill.
Weapons: Boltgun, Plasma Gun

Inspiring Barrage
Replenish 10% Toughness over time during Continuous Fire. Stacks up to 5 times.
Weapons: Boltgun, Flamer

Overpressure
Up to +2%/3%/4%/5% Power, scaling with remaining Ammunition. Stacks 5 times.
Weapons: Flamer

Pinning Fire
+5%/10%/15%/20% Power for every Enemy you Stagger. Stacks 5 times.
Weapons: Boltgun

Quickflame
+18%/20%/22%/24% Reload Speed if empty.
Weapons: Flamer

Shattering Impact
+1/2/3/4 Rending (Armoured Enemies).
Weapons: Boltgun, Plasma Gun

Showstopper
+5%/10%/15%/20% Elite enemy Explodes on kill.
Weapons: Flamer

Surgical
+2%/3%/4%/5% Critical Chance while aming. Builds Stacks over time. Stacks 5 times.
Weapons: Boltgun

Volatile
+1%/2%/3%/4% Charge Speed on low Overheat. Stacks up to 5 times.
Weapons: Plasma Gun

Curio Perks
Primary Properties (Blessings)

Health
10-25% more Health (it technically goes down to 5%, but i haven’t seen anything that low and there’s a soft cap at 21% because that’s the 80% max that current ranges hit)

Stamina
+1/2/3 stamina bars

Toughness
10-20% more Toughness (it technically goes down to 5%, but i haven’t seen anything that low and there’s a soft cap at 17% because that’s the 80% max that current ranges hit)

Wounds
+1 more division on the health bar, letting you go down an additional time

Secondary Properties (Perks)

Block Efficiency
6%/8%/10%/12% Reduction of stamina cost from blocking enemy attacks

Combat Ability Regen
1%/2%/3%/4% Faster ult cooldown

Corruption Resistance
6%/9%/12%/15% less corruption received

Curio as Mission reward (instead of weapon)
5%/10%/15%/20% chance for curio to replace weapon during emperor’s gift

Damage Reduction vs Flamer/Sniper/Grenadier/Hounds/Mutants/Gunners/Burster
5%/10%/15%/20% less damage from specifically listed enemy

Health
2%/3%/4%/5% more Health

Ordo Docket Bonus
4%/6%/8%/10% more ordo dockets at the end of a mission

Revive Speed
6%/8%/10%/12% faster revives, does not affect rescues or net saves.

Sprint Cost Reduction
6%/9%/12%/15% Less stamina to sprint

Stamina Regen
6%/8%/10%/12% Faster stamina regen

Toughness
2%/3%/4%/5% more Toughness

Toughness Regen
7.5%/15%/22.5%/30% Faster toughness regen after taking toughness damage and increased regen rate for coherency bonus; reduces the delay before toughness can start regenerating with coherency toughness regen and increases regen rate

Xp bonus
2%/4%/6%/10% more xp at the end of a mission

Enemy Pictures
Pox Walker

Groaner

Brusiers (scab on the left, dreg on the right)

Stalkers and Shooter (Scab Shooter left, Scab Stalker middle, Dreg Stalker right)

Gunner (dreg left, scab right)

Scab Mauler

Crusher

Bulwark

Reaper

Rager (dreg left, scab right)

Shotgunners (dreg left, scab right)

Flamer (scab left, dreg right)

Bomber

Sniper

Trapper

Mutant

The Rest of The Weapon Card
Icons:
https://steamcommunity.com/sharedfiles/filedetails/?id=2890393386

Stat Bars
https://steamcommunity.com/sharedfiles/filedetails/?id=2892028185

I probably missed a few things, and of course was not able to find all names for the perks. If the code name and effect seem familiar, providing trait name would be appreciated. Corrections on missed traits/weapons or ranges that are off would be appreciated. If there are terms I forgot to define, please remind me.

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