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543 ratings

【Updated】【Patch 1.0.36】All Career Base Stat and Hidden Mechanic

-Format

Introduction/Disclaimer
All numbers are datamined with Darktide Source Code uploaded by Aussiemon[github.com].
If you want to point out error beside Tips, please link github link/video footage for verification.

Click here for spreadsheet version.[docs.google.com]

All Career Base Stats

— Basic
Career
Ability Cooldown(sec)
Health
[health]
Crit Chance
[base_critical_strike_chance]

Veteran Sharpshooter
25
150
10%

Zealot Preacher
30
200
5%

Psyker Psykinetic
30
150
5%

Ogryn Skullbreaker
30
300
5%

— Toughness
Career
Toughness
[max]
Toughness Regen Delay(sec)
[regeneration_delay]
Melee Kill
Toughness Regen
[replenish_types.
melee_kill]
Base Coherency Toughness
Regen(per sec)
[regeneration_speed]
[toughness_coherency_regen
_rate_modifier]

Veteran Sharpshooter
200
3
7.5%
2.5/3.75/5

Zealot Preacher
100
3
5%
2.5/3.75/5

Psyker Psykinetic
100
3
5%
2.5/3.75/5

Ogryn Skullbreaker
100
3
5%
2.5/3.75/5

* Base Coherency Toughness Regen — base toughness regen while inside coherency aura

— Stamina
Career
Base Stamina
[base_stamina]
Stamina Regen Delay(sec)
[regeneration_delay]
Stamina Regen Speed(per sec)
[regeneration_per_second]

Veteran Sharpshooter
2
1.25
1

Zealot Preacher
3
0.75
1.5

Psyker Psykinetic
1
0.5
1

Ogryn Skullbreaker
4
1
1

— Dodge
Career
Toughness Damage Taken Modifier — Dodging
[state_damage_
modifiers]
Dodge Count Reset Time(sec)
[consecutive_dodges_
reset]
Base Dodge Distance(m)
[base_distance]
Dodge Cooldown(sec)
[dodge_cooldown]

Veteran Sharpshooter
1
0.85
2.5
0.2

Zealot Preacher
0.5
0.85
2.5
0.15

Psyker Psykinetic
0.5
0.85
2
0.15

Ogryn Skullbreaker
1
0.85
3
0.25

Career
Dodge Cooldown
After Jump(sec)
[dodge_jump_
override_timer]
Melee Dodge
Linger Window(sec)
[dodge_linger_time]
Stop Threshold
[stop_threshold]
Direction Input
Requirment(m)
[minimum_dodge_input]

Veteran Sharpshooter
0.5
0.25
25%
0.25

Zealot Preacher
0.5
0.25
25%
0.25

Psyker Psykinetic
0.3
0.25
25%
0.25

Ogryn Skullbreaker
0.25
0
25%
0.25

* Toughness Damage Taken Modifier — toughness damage taken modifier when performing certain action, <1 means taking less damage and >1 means taking more damage, and because of the complexity of calculation = 0 doesn’t mean not taking damage all the time and = 2 doesn’t mean taking double damage all the time
* Dodge Count Reset Time — time to reset dodge count
* Base Dodge Distance — how far the dodge goes
* Dodge Cooldown — how long until next dodge can be performed
* Dodge Cooldown After Jump — how long until next dodge can be performed if dodge is interrupted by jump
* Melee Dodge Linger Window — grace period after finishing dodge where you still count as dodging vs melee
* Stop Threshold — max dodge time after dodge into obstacle
* Direction Input Requirment — minimum travel distance needed to perform before start dodge if not using stationary dodge

— Sprint
Career
Toughness Damage Taken Modifier — Sprinting
[state_damage_modifiers]
Base Sprint
Speed(m/s)
[sprint_move_speed]
Base No Stamina
Sprint Speed(m/s)
[no_stamina_sprint_speed_multiplier]

Veteran Sharpshooter
2
5.2
2.6

Zealot Preacher
0.5
5.2
3.9

Psyker Psykinetic
1.25
5
2.5

Ogryn Skullbreaker
1
5
3.75

*Toughness Damage Taken Modifier — toughness damage taken modifier when performing certain action, <1 means taking less damage and >1 means taking more damage, and because of the complexity of calculation = 0 doesn’t mean not taking damage all the time and = 2 doesn’t mean taking double damage all the time

— Slide
Career
Toughness Damage Taken Modifier — Sliding
[state_damage_modifiers]

Veteran Sharpshooter
0.5

Zealot Preacher
0

Psyker Psykinetic
0.5

Ogryn Skullbreaker
1

*Toughness Damage Taken Modifier — toughness damage taken modifier when performing certain action, <1 means taking less damage and >1 means taking more damage, and because of the complexity of calculation = 0 doesn’t mean not taking damage all the time and = 2 doesn’t mean taking double damage all the time

Veteran Sharpshooter

— Ability/Iconic/Blitz/Aura
Ability
In-game Description
Mechanic

Volley Fire
Enter a ranged stance for 5s, instantly equipping your ranged weapon, and designating nearby non-Ogryn Elite and Specialist enemies as priority targets. During this stance you deal +50% ranged damage.
Marks enemies within 50m.
Grants Sharpshooter reduce range weapon recoil/spread/sway.
Increases Sharpshooter range damage by 50%, range weak spot damage by 25% and range attack impact by 100%.
Makes Sharpshooter immune to stun/suppression/interruption/slow down, and reduce the distance enemies can push Sharpshooter by 50%.

Iconic
In-game Description
Mechanic

Be Prepared
Increase ammo reserve for all ranged weapons by 40%.
Number rounded down.
Currently cannot display the last digit of 4 digits ammo count.

Make Every Shot Count
+15% weak spot damage.
Applies to both melee and range attacks.

Blitz
In-game Description
Mechanic

Frag Grenade
Fragmentation grenade that explodes after a short fuse timer.
Deal fixed damage across all difficulties and regardless of level/gear Rating.
Has fuse time of 1.7 sec.
Deal small amount of impact damage and explosion damage.
Explosion has epicenter radius of 2m, max radius of 10m, suppression radius of 15m.
Enemies inside epicenter will take max damage and stagger. Enemies between epicenter and max radius will take less damage/stagger depends on its distance.
Explosion does not go through shield.
Can stun most enemies inside epicenter radius, including Monstrosities. Scab Captain needs to lose his shield to be staggered.

Aura
In-game Description
Mechanic

Scavenger Hunt
You and allies in Coherency gain a small amount of ammo whenever any of you kill an Elite enemy.
Grants 1% ammo. Number rounded down, but always grants at least 1 ammo.
Applies to both Elite and Special kill.
Anyone inside Coherency grants everyone inside Coherency ammo after killing Elites/Specials.

— Talent (Part I)

Level 5 Row

Talents
In-game Description
Mechanic

Confirmed Kill
Replenish 25% Toughness on Elite kill and a further 25% Toughness over time.
Applies to both Elite and Special kill. Can be triggered with melee kill.Grants 25% Toughness immediately. Then regen 2.5% Toughness every second for 10 sec.The over time effect can be stacked.

Exhilarating Takedown
Replenish 15% Toughness on ranged weak spot kill.
/

At Arm’s Length
Replenish 5% Toughness per second while more than 8 meters from enemies.
Requires no enemies within 8m and at least 1 enemy 8m or further away.

Level 10 Row

Talents
In-game Description
Mechanic

Sniper
Deal up to 20% increased damage based on how far away you are from the target. The damage increase is reduced the closer you are.
Increases damage when enemies are at least 15m away from you. When enemy is between 15m — 30m, increases damage by 20% * √[(distance — 15)/15]. When enemy is >30m away, increases damage by 20%.

Tactical Reload
+20% reload speed if you have ammo in your weapon.
/

Demolition Stockpile
Replenish 1 Grenade(s) every 60s.
/

Level 15 Row

Talents
In-game Description
Mechanic

Bio-Optic Targeting
Volley Fire Designates non-Ogryn Elites and Specialists as Priority Targets for Allies in Coherency.
Duration can be extended with lvl30 talents.
For none-sharpshooter teammates, they can only see non-Ogryn Elites and Specialists as
Priority Targets no matter.
For Sharpshooter teammates, they can see more types of Priority Targets depends on their lvl30 talent.

Demolition Team
You and allies in Coherency have a 5% chance to gain a Grenade on Elite enemy kill.
Applies to both Elite and Special kill.
Anyone inside Coherency has 5% chance to grants everyone inside Coherency grenade after killing Elites/Specials.

Covering Fire
When you kill an enemy with a ranged attack, allies in melee range of the target replenish 15% Toughness.
Grants Toughness if allies is within 5m of the target.

Currently does not function.

— Talent (Part II)

Level 20 Row

Talents
In-game Description
Mechanic

Unwavering Focus
+75% Toughness damage reduction from ranged attacks during Volley Fire.
Reduce Toughness damage from all sources.

Duck and Dive
Dodging, sprinting or sliding to avoid ranged attacks grants 30% stamina.
This effect can only trigger every 0.5 sec.

Camo Expert
While standing still, enemies are significantly less likely to target you.
Reduce the threat value you gain on enemies by 90%.

Level 25 Row

Talents
In-game Description
Mechanic

Frag Storm
Frag Grenades apply 8 stacks of Bleed to all enemies hit.
Applies bleed to enemies within 10m where the Frag Grenade detonated.
Can apply Bleed through shield.

Deadshot
While using your ranged weapon’s alternate fire you have 25% chance increased critical hit chance and 60% reduced sway, but lose 10% stamina every second, and an additional 5% for each shot.
Also reduce spread by 19% and recoil by 12%.
Does not work when having no stamina.
Does not work with M35 Magnacore Mk II Plasma Gun.

One After Another
+30% reload speed on Elite kill.
Applies to both Elite and Special kill.
Increases next reload reload speed.
When start reloading, the reload speed buff lasts 3 sec.

Level 30 Row

Talents
In-game Description
Mechanic

Sustained Fire
Volley Fire Reloads your weapon and Replenishes 60% Toughness.
Killing a Designated Enemy during Volley Fire refreshes its duration.
Does not clear M35 Magnacore Mk II Plasma Gun overcharge.
Refresh Volley Fire duration to 5 sec after killing a Designated Enemy.

Counterfire
+25% Weak Spot Damage during Volley Fire.
Volley Fire now Designates all Shooters as Priority Targets.
Killing a Designated Enemy during Volley Fire refreshes its duration.
Weak Spot Damage only works on range attacks.
Range Weak Spot Damage is increased by 50% in total during Volley Fire.
Refresh Volley Fire duration to 5 sec after killing a Designated Enemy.

The Bigger they Are…
+50% Damage (Ogryns and Monstrosities) during Volley Fire.
Volley Fire Designates Ogryns and Monstrosities as Priority Targets.
Killing a Designated Enemy during Volley Fire refreshes its duration.
Damage buff only works on range attacks.
Designates Crusher, Reaper. Bulwak and Monstrosities as Priority Targets.
Refresh Volley Fire duration to 5 sec after killing a Designated Enemy.

Zealot Preacher

— Ability/Iconic/Blitz/Aura
Ability
In-game Description
Mechanic

Chastise The Wicked
The Preacher dashes forward or towards a targeted enemy, replenishing 50% toughness, increasing the Damage of the next Melee Hit by 25%, making it guaranteed Critical Hit.
Can be used freely or target an enemy. Targeted enemy has a faint orange aura around it.
When used freely, dash forward 7m.
When used to target an enemy, dash forward up to 21m.
Hit and apply weak stagger to all enemies within 3m during dash.
Can be canceled by holding Secondary Action(right click) or
holding Move Backward(S), after dashing for a while.
Cannot change direction after initiating the ability.
Dash will be stopped after hitting
Carapace Armour/Unyielding/Void Shield unit.
Next melee attack has 100% crit chance and deal 25%
bonus damage, while treating Carapace Armour as
Flak Armour and Flak Armour as Unarmoured
(still uses damage against Carapace/Flak Armour).
Melee damage buff/melee crit chance buff/armour overwrite buff
will be exhausted after one hit or after 3 sec.

Currently the armour overwrite part of the buff applies to
range attacks.

Iconic
In-game Description
Mechanic

Swift Exorcism
+10% melee attack speed.
Only increases melee weapon attack animation speed.

Until Death
Every 90 seconds, taking damage that would kill you, gain Invulnerability for 5 seconds.
When Until Death is triggered, your health cannot drop below 1 for 5 seconds

Martyrdom
+5% damage for each 15% missing health. Max stacks 3.
Grants melee damage.
Counts Corruption as missing health.

Blitz
In-game Description
Mechanic

Stun Grenade
Throw a Stun Grenade that stuns all enemies within its blast radius.
Deal fixed damage across all difficulties and regardless of level/gear Rating.
Has fuse time of 1.5 sec.
Deal small amount of impact damage.
Explosion itself does no damage or stagger, but applies Electrocution effect to enemies.
Explosion has radius of 10m, suppression radius of 15m.

Electrocution has max 1 stack, last 6 sec, deal damage and stagger every 0.3 — 0.5 sec.
*Explosion and Electrocution go through shield.
Can stun most enemies inside radius, excluding Monstrosities and Scab Captain.

Despite VFX, enemies need to be in the radius when explosion happens to receive damage & stagger.

Aura
In-game Description
Mechanic

The Emperor’s Will
+7% Toughness damage reduction (Allies in Coherency).
Benefit the whole team.

— Talent (Part I)

Level 5 Row

Talents
In-game Description
Mechanic

Purify In Blood
Replenish 75% more Toughness on melee kills.
Preacher now replenish 8.75% of max Toughness on melee kills.

Faith Restored
+50% Toughness damage reduction on critical hit for 4 seconds.
Reduce Toughness damage from all sources.
Can be triggered by both melee and range attacks.

Enemies Within, Enemies Without
Replenish 5% Toughness per second while within 5 meters of 3 enemies.
Due to tick rate, right now it replenish around 8.33% Toughness per second while within 5 meters of at least 3 enemies.
The regen effect is disabled when Pounced by Pox Hound/Disabled by Scab Trapper/Grabbed by Daemonhost/Disabled by Mutant/Consumed by Beast of Nurgle.

Level 10 Row

Talents
In-game Description
Mechanic

Bloodletting
+10% Melee Crit Chance for 3 seconds on Melee Hit against Bleeding Enemies. Melee Critical Hits apply Bleed.
Melee critical hits apply 2 stacks of Bleed.
Melee Crit Chance bonus can stack up to 3 stacks(30%).
Cannot apply Bleed through shield.

Punishment
Attacks that Hit 3 or more enemies grant +30% Impact for 5 seconds. Stacks 5 times. At max stacks, gain Uninterruptible.
Increases all actions impact.
Upon reaching 5 stacks, preacher gains stun immune and uninterruptible.

Retribution
10% attack speed below 50% health. Bonus is doubled below 20% health.
Increases melee weapon and certain range weapon attack/animation speed.
Counts Corruption as missing health.

Level 15 Row

Talents
In-game Description
Mechanic

Holy Fervour
+20% Power to allies in Coherency for 5 seconds. On gaining a stack of Martyrdom.
Grants 20% damage for 5 sec. Apply to all attacks.
Benefit the whole team.

Benediction
+15% Toughness damage reduction (Allies in Coherency).
Increases The Emperor’s Will effect to 15%.
Reduce Toughness damage from all sources.
Benefit the whole team.

Inspiring Excoriation
‘Using Chastise The Wicked replenishes 20% Toughness to allies in Coherency.
Only benefit Preacher’s teammates.

— Talent (Part II)

Level 20 Row

Talents
In-game Description
Mechanic

Holy Revenant
When Until Death ends, you gain health based on the damage you dealt during Until Death. Melee damage dealt heals for twice the amount.
Heal 2% of damage dealt during Until Death.
Melee damage healing effect is tripled.

Thy Wrath Be Swift
You no longer get stunned by enemy melee attacks. When you take damage, gain +20% movement speed for 2 seconds.
Movement speed only triggers when taking health damage.
No longer stunned or slowed by melee or range attacks.

Faith Restores All
After taking damage you regain 25% of the damage taken over 5 seconds.
Only triggers when taking health damage.
Taking damage again during the regeneration will still restore correct amount of health.
Fully functioning when being downed.
Overtaking damage during Until Death does not overflow to health.

Level 25 Row

Talents
In-game Description
Mechanic

Emperor’s Executioner
Deal up to 25% increased ranged damage based on how close you are to the target. The ranged damage increase falls off the further away you are.
Increases range damage when enemies are at least 30m within you.
When enemy is between 15m — 30m, increases range damage by 25% * {1 — √[(distance — 15)/15]}.
When enemy is <15m away, increases range damage by 25%.

Rising Conviction
+4% damage for 5 seconds on hit. Max stacks 5.
Can only gain stacks with melee hits.
Increases melee damage.

Honour The Martyr
Martyrdom has 6 max stacks.
Grants 4th/5th/6th stacks when missing at least 60%/75%/90% health.
Counts Corruption as missing health.

Level 30 Row

Talents
In-game Description
Mechanic

Invocation Of Death
Melee critical hits reduce the cooldown of Chastise The Wicked by 1.5 second.
Melee critical hits that hit multiple units can trigger this talent multiple instances.

Fury Of The Faithful
+20% Attack Speed for 5s on using Chastise The Wicked.
Increases melee weapon and certain range weapon attack/animation speed.

Purge The Wicked
Chastise The Wicked now has two charges.
Second charge only starts to cooldown after first charge finished cooldown.

Psyker Psykinetic

— Ability/Iconic/Blitz/Aura
Ability
In-game Description
Mechanic

Psykinetic’s Wrath
Quell 50% Peril & Stagger enemies in front of you.
Quell 50% of max Peril.
The hitbox is a cone. Can reach units upto 30m away.
Can go through objects.
The stagger power scales with Warp Charges and benefit from Warp Battery.
Can stun most enemies including unshielded Scab Captain inside radius with enough Warp Charges, excluding Monstrosities.

Iconic
In-game Description
Mechanic

Warp Siphon
Killing an enemy with Brain Burst earns Warp Charge.
Each Charge grants 4% damage.
Warp charges are retained for 25 seconds.
You can store up to 4 Warp Charges.
Increases all damage dealt.

Battle Meditation
+10% Chance to Quell 10% Peril on Kill.
When triggered, Quell 10% of max Peril.

Blitz
In-game Description
Mechanic

Brain Burst
Target an Enemy and charge the ability to deal high Damage.
Deal fixed damage across all difficulties and regardless of level/gear Rating.
Damage can be amplified by multiple Feats and certain Blessings.
Always scores an weakspot hit.
Can use primary action to target one enemy and charge the ability immediately,
or use secondary action to preemptively charge then use primary action to target and initiate.
If primary action is initiated while above 97% Peril, Psykinetic will explode.
Line of sight is not required after targeting the enemy.

Aura
In-game Description
Mechanic

Kinetic Presence
Allies in Coherency gain 10% Damage (Elite Enemies).
Benefit the whole team.

— Talent (Part I)

Level 5 Row

Talents
In-game Description
Mechanic

Essence Harvest
Replenish 30% Toughness over 5 seconds on gaining Warp Charge.
Gain 6% Toughness every 1 second.
Cannot be stacked multiple times. Duration can be refreshed.
Can be triggered by gaining Warp Charge with any methods.

Warp Absorbtion
Replenish 10% Toughness when you kill an enemy with a Warp attack.
Warp attacks including Brain Burst, Trauma/Purgatus/Surge/Voidstrike staff primary and secondary attacks, Force Sword push/push attack/special light attack/special heavy attack.

Quietitude
Replenish 5% Toughness for each 10% of Peril Quelled.
Transfer 50% of Peril into Toughness.
Can be triggered by all Quell methods.

Level 10 Row

Talents
In-game Description
Mechanic

Psykinetic’s Wrath
Gain between 10% and 25% damage with Force Weapon attacks, based on your current Peril.
Increases Force Weapon Attacks damage by (10% + 0.15 * Current Peril%).
Force Weapon Attacks are Trauma/Purgatus/Surge/Voidstrike staff
primary and special attacks, Trauma/Purgatus/Voidstrike staff secondary attacks,
and Force Sword heavy/light/special attacks.

Inner Tranquility
+6% Peril Resistance per Warp Charge.
Benefit from Warp Battery.

Wrack And Ruin
Killing an Elite or Specialist with Brain Burst applies 3 Stack(s) of Soulblaze to all enemies within 4 meters of the target.
Applies on hit.
Can be triggered by Kinetic Flayer.

Level 15 Row

Talents
In-game Description
Mechanic

Psychic Communion
Whenever you or an ally in Coherency kills an enemy, you have 4% chance to gain a Warp Charge.
Can stack multiple times with other Psykinetic. Proc chance is stacked and one random Psykinetic will be granted Warp Charge.
Can be triggered by any kill from any sources.
When triggered by Brain Burst, grants 2 Warp Charges.

Psykinetic’s Aura
+15% combat ability cooldown reduction on Elite kill (Allies in Coherency).
When Psykinetic scores and Elite or Special kill, grants cooldown to Psykinetic and anyone inside Psykinetic’s Coherency.
Benefit the whole team.

Cerebral Lacerations
Damaging an enemy with your Brain Burst ability causes them to take +25% damage from all non-Warp sources for 5 seconds.
Only Trauma staff primary and secondary attacks,
Surge staff primary attack, Voidstrike primary and secondary attacks are counted as Warp sources.
All other attacks count as non-Warp sources(including Purgatus staff primary and secondary attacks/Surge staff secondary attack/Force Sword special attacks/Brain Burst/Soulblaze).
Can be triggered by Kinetic Flayer.
Benefit the whole team.

— Talent (Part II)

Level 20 Row

Talents
In-game Description
Mechanic

Kinetic Deflection
While below critical Peril, blocking an attack causes you to gain Peril instead of losing Stamina.
Block attacks with Peril instead of stamina when below 90% Peril.
While blocking with Peril, gain (Attack Stamina Damage * 0.25 / Max Stamina)% of Peril.

Kinetic Shield
Take between 10% and 33% reduced Toughness damage from ranged attacks based on Peril.
Reduce Toughness damage from all sources by (10% + 0.23 * Current Peril%).

Mind In Motion
Your movement speed is not reduced while Quelling Peril.
Only removes movement speed penalty from manual Quelling.
Does not remove movement speed penalty from other sources.

Level 25 Row

Talents
In-game Description
Mechanic

Warp Battery
Can store up to 6 Warp Charges.
Benefit Inner Tranquility/Quicken/Ascending Blaze.

Kinetic Overload
While you have maximum Warp Charges, gaining a Warp Charge instead applies 4 stacks of Soulblaze to a nearby enemy, prioritizing Elite enemies.
Search enemies within 15m.
Prioritize Elite and Monstrosity.
Does not target unwaken Daemonhost.

Kinetic Flayer
All attacks have 10% chance on Hit to Brain Burst the target.
This cannot occur while at critical Peril, and has a cooldown of 15s.
Cannot trigger this effect while above 97% Peril.
Can be triggered by all none zero damage hit, including Brain Burst itself.
Brain Burst initiated by this way does not generate Peril.

Level 30 Row

Talents
In-game Description
Mechanic

Quicken
Psykinetic’s Wrath expends all Warp Charges, reducing the cooldown by 12.5% for each Warp Charge removed.
Benefit from Warp Battery.

Ascending Blaze
Psykinetic’s Wrath expends all Warp Charges and applies stacks of Soulblaze to enemies hit based on the number of Warp Charges expended.
Enemies killed by your Soulblaze effects (from any source) have a 10% chance to grant you a Warp Charge.
If Psykinetic killed a unit with Soulblaze effect, there is a 10% chance Psykinetic receives a Warp Charge. The last hit of damage does not need to be Soulblze damage.
Benefit from Warp Battery.

Kinetic Barrage
For 10 seconds after using Psykinetic’s Wrath, your Brain Burst charges 25% faster and consumes 50% less Peril.
Does not increase Brain Burst charge speed if it’s initiated before using Psykinetic’s Wrath.
As long as the Brain Burst is initiated during Kinetic Barrage buff period,
the whole charging process will be sped up.

Ogryn Skullbreaker

— Ability/Iconic/Blitz/Aura
Ability
In-game Description
Mechanic

Bull Rush
Charge forward, knocking enemies back and gaining 25% Attack speed and 25% Movement speed for 5 seconds.
Charge forward 12m.
Hit and apply strong stagger to all enemies within 2m during charge.
Can stagger most enemies including Monstrosities.
Scab Captain needs to lose his shield to be staggered.
Can be canceled by holding Move Backward(S) after charging for a while.
Can change direction a bit after initiating the ability.
Charge will be stopped after hitting Carapace Armour/Unyielding/Void Shield unit.
During charge, Skullbreaker receive 25% General Damage Reduction(Health & Toughness)
and 50% Heavy Melee attack damage, though Skullbreaker cannot attack during the charge.
After charge finished, Skullbreaker has increased melee weapon attack animation speed
and movement speed.

Attack speed does not apply to Shovel heavy 1/push attack and Club push attack/special 2.

Iconic
In-game Description
Mechanic

Thick Skin
+20%Toughness Damage Reduction & +20% Health Damage Reduction.
Provides 20% Toughness Damage Reduction and 20% General Damage Reduction(Health & Toughness).

Excessive Force
+25% Melee Stagger
Increases only melee attacks stagger.

Loyal Protector
Being damaged while Reviving or Assisting allies no longer interrupts you.
Functions during reviving/rescuing/freeing allies from net/pulling allies from ledge.
Reduces the distance enemies can push Skullbreaker by 90% during these actions.

Blitz
In-game Description
Mechanic

Big Box of Hurt
Throw a box of grenades with great strength and enthusiasm for a single target high damage attack.
Deal fixed damage across all difficulties and regardless of level/gear Rating.
Damage increases on finesse hit.
Stagger most enemies, excluding Monstrosities and Scab Captain.

Aura
In-game Description
Mechanic

Intimidating Presence
+10% Heavy Melee attack damage (Allies in Coherency).
Increases only heavy melee attack damage.
Benefit the whole team.

— Talent (Part I)

Level 5 Row

Talents
In-game Description
Mechanic

Lynchpin
+100% Toughness Replenishment (Allies in Coherency).
Increases Toughness Replenishment from Coherency, improves it to 5/7.5/10 Toughness per second.
Only benefit Skullbreaker.

Smash ‘Em Good!
Replenish 20% Toughness on single enemy Heavy Melee hit.
Only replenish Toughness when hitting one enemy.

Best Form of Defence…
Replenish 20% Toughness on hitting multiple enemies with a single Heavy Melee Attack.
Only replenish Toughness when hitting multiple enemies.
Replenish Toughness by (number of enemy hit — 1) * 20% Toughness.

Level 10 Row

Talents
In-game Description
Mechanic

Heavyweight
+50% Damage (Bulwarks, Plague Ogryns, Reapers, Crushers).
+50% Damage Reduction (Bulwarks, Plague Ogryns, Reapers, Crushers).
Increases all damage against Ogryns elites.
Reduce all damage from them(Health & Toughness).

Does not work on Plague Ogryn.

Bombs Away!
Hitting a Carapace Armoured, Flak Armoured, or Unyielding enemy with your Big Box of Hurt causes it to open, releasing grenades around the target.
Releases grenades when hitting enemy Carapace Armoured/Flak Armoured/Unyielding/shield parts, or enemy’s main armour category is Carapace Armoured/Flak Armoured/Unyielding.
Spawns 4 Sharpshooter’s Frag Grenades with 0.8 fuse time.
Frag Grenades notes fully apply.

Blood & Thunder
+4 Bleed Stack on Heavy Melee hit.
Apply 4 stacks of Bleed.
Apply to all units hit by heavy attack if the unit takes damage from that attack.
Cannot apply Bleed through shield.

Level 15 Row

Talents
In-game Description
Mechanic

Towering Presence
+50% Coherency Radius.
Teammates can benefit Skullbreaker’s Coherency from 12m away and vice versa.

Lead the Charge
When you activate Bull Rush, allies in Coherency gain 25% Movement Speed for 4 seconds in addition to becoming Immune to Stuns and Suppresion.
Only benefit Skullbreaker’s teammates.

Bullfighter
+10% Bull Rush Cooldown when you or an ally in Coherency kills an Elite.
Only benefit Skullbreaker.
Only triggers on Elite kill.

— Talent (Part II)

Level 20 Row

Talents
In-game Description
Mechanic

Bloodthirst
+10% Damage Resist per Bleeding enemy in Melee range.
Stacks up to 5 times.
Provides General Damage Reduction(Health & Toughness).
Detects Bleeding units within 8m.
Checks every 1 sec.

Hard as Nails
-20% Toughness Damage Taken for each ally currently Knocked Down or Incapacitated that is within 20 meters.
General Damage Reduction(Health & Toughness).
Gain Damage Reduction when teammates are Waiting for Revive/Waiting for Rescue/Disabled by Pox Hound/Disabled by Scab Trapper/Hanging on a ledge, and when they are within 20m.
Does not work when teammates are Waiting for Respawn.

Die Hard
+100% Toughness replenishment while below 25% health.
The Toughness replenishment increase works on all sources.
Counts Corruption as missing health.

Level 25 Row

Talents
In-game Description
Mechanic

Payback Time
When an enemy damages you with a melee attack, gain +20% damage for 5s.
Triggers when taking Health damage.
Increases all types of damage.

Knock em’ down, beat em’ up
Staggering an enemy grants a stacking buff that increases the damage of your next Heavy Attack by 2%.
Stacks are based on the size of your enemy.
Stacks up to 25 times and last 10 sec.
Heavy Attack itself can also provides stacks for next Heavy Attack.
Stagger different types of enemies provides different stacks per unit.
All none-tagable enemies provide 1 stack.
Most man-size elites provide 2 stacks. Mauler and Scab/Dreg Rager provide 3 stacks.
Most specials provide 2 stacks. Scab Sniper provides 1, Pox Hound provides 3 and Mutant provides 5.
All Ogryn elites provides 3 stacks.
Most Monstrosities provide 10 stacks. Daemonhost and Scab Captain provide 8.

Raging Bull
Increases the damage against the next enemy you hit by 2.5% for each enemy you hit with your previous melee attack.
Increases current melee attack damage by (2.5% * number of units previous melee attack hit).
Damage increase caps at 10 unit hit/25%.

Level 30 Row

Talents
In-game Description
Mechanic

Bull Gore
+4 Bleed Stacks on enemies hit by Bull Rush.
Can apply Bleed through shield.

Unstoppable
Increases the distance you travel with Bull Rush by 100%, and you cannot be blocked by enemies except Monstrosities.
Bull Rush now charges forward 24m.

Non-Stop Violence
Replenish 10% Toughness per Bull Rush hit.
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